DaVinci Resolve – WalterBiscardi.com http://walterbiscardi.net Creative Director, Branding, Original Content Sun, 15 May 2016 22:34:21 +0000 en-US hourly 1 https://wordpress.org/?v=5.2.20 Day Three: Editing on DaVinci Resolve 12.5 http://walterbiscardi.net/day-three-editing-on-davinci-resolve-12-5/ http://walterbiscardi.net/day-three-editing-on-davinci-resolve-12-5/#comments Sun, 01 May 2016 19:19:50 +0000 http://walterbiscardi.com/?p=4483 [av_one_full first min_height=” vertical_alignment=” space=” custom_margin=” margin=’0px’ padding=’0px’ border=” border_color=” radius=’0px’ background_color=” src=” background_position=’top left’ background_repeat=’no-repeat’ animation=”] [av_image src=’http://walterbiscardi.com/wp-content/uploads/2016/04/Screen-Shot-2016-04-27-at-7.50.32-PM-1-1324×430.jpg’ attachment=’4434′ attachment_size=’featured’ align=’center’ styling=” hover=” link=” target=” caption=” font_size=” appearance=” overlay_opacity=’0.4′ overlay_color=’#000000′ overlay_text_color=’#ffffff’ animation=’no-animation’][/av_image] [av_textblock size=” font_color=” color=”] It’s Day Three of my “real world” editing on DaVinci Resolve 12.5 and this is going to be the longest blog yet as I want to show you guys a lot of the “little things” that are making editing in Resolve a pleasure.   I know there are a lot of questions still out there whether this is really a professional editor.  For me it’s the small things that separate the applications making life efficient and fun for the the editor.   I also had a pleasant surprise today.  Alexis Van Hurkman, the man who literally wrote the manual on Resolve, called to point out some of the editing specific features that I might not be aware were there. Day Three Editing. Today I realized that DaVinci Resolve as an NLE is really the sum of all of its parts.  The Edit Panel alone is NOT the editor.  It’s the entire application working together.  So if all you do is look at the Edit […]

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It’s Day Three of my “real world” editing on DaVinci Resolve 12.5 and this is going to be the longest blog yet as I want to show you guys a lot of the “little things” that are making editing in Resolve a pleasure.   I know there are a lot of questions still out there whether this is really a professional editor.  For me it’s the small things that separate the applications making life efficient and fun for the the editor.   I also had a pleasant surprise today.  Alexis Van Hurkman, the man who literally wrote the manual on Resolve, called to point out some of the editing specific features that I might not be aware were there.

Day Three Editing.

Today I realized that DaVinci Resolve as an NLE is really the sum of all of its parts.  The Edit Panel alone is NOT the editor.  It’s the entire application working together.  So if all you do is look at the Edit Panel and say “well this is missing a lot of stuff” (like I initially did), you’re missing out on so much more that’s available, particularly in the Color Panel.   I looked at the Color Panel as what comes AFTER editing, but in reality, it’s part of the editing process.  Now that I realize that some of the elements I thought Resolve needed are actually in the app, they’re just in a different place.  Of course having Alexis walk me through a bunch of features for 30 minutes REALLY opened my eyes to a bunch of stuff I didn’t realize was there.   More on that soon.

Exporting

In the edit I started putting a bit more polish on the project, getting it to the point where we should be about ready to move to finish next Monday.  The biggest thing I had to figure out was the round trip to / from After Effects to create a few animated graphics.   Time being of the essence and me being new to Resolve, I reverted to my old FCP workflow.   Export audio guides (clips) from Resolve and use those to build the AE comps.  Very simple.

Resolve does NOT have your standard File > Export command like most NLEs out there.  The Deliver Panel is primarily set up to deliver finished files at the end of the process, but you can also use that panel to export individual clips and selections for approvals and sending to other apps like AE.

First thing I discovered is that In / Out points set in the Edit Panel do NOT transfer over to Deliver Panel.   I set them first in the Edit Panel and when I went over to the Deliver Panel, they were gone.  Alexis explained the reasoning why and it has to do with the fact that the Deliver Panel can output many variations from the same timeline including different combinations of In/Out points.  So the Deliver Panel controls its own set of In/Out points.  Sounds a little confusing to read I know, but in practice it makes sense.   Setting up the video to export is pretty straight forward.    Here  you can see the controls are what you’d expect.  At the top you see you can render a single clip or if you have multiple clips selected, export them as individual clips.  In the File tab, you can either use the name of the timeline or set a custom file name.
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Deliver Panel: Video Format Settings
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And below is one of my guides in After Effects on the bottom most layer (Layer 4).  No fuss, no muss, super easy and then I just rendered a ProRes out of After Effects to send back to Resolve.   If I have to make changes I’ll render them as the same name and let Resolve reconnect to the new file.  Yes, Blackmagic has Fusion, but one application at a time……
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Resolve exported guide files on Layer 4 in After Effects
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Window Burns

Yesterday I could not figure out to get a window burn on my Approval copies.  That’s because I was looking in the wrong place.  Turns out window burn controls in the Color Panel under the Data Burn controls.  See what I mean about the ENTIRE application being the editor?  BMD is not cramming every feature into an “editor” and then having the “color grading” act like a separate app.  It’s all designed to work together.
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Data Burn panel in the Color Panel
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As you can see the options available in Data (Window) Burn go WAY beyond most NLE’s in what you can have displayed on screen.  In fact, most EVERY field of Metadata is available to be displayed on screen via the Custom Text options.  You can see that I have Codec_Scene_Take in my custom text as contextual items.  Every clip that has metadata information in the Codec, Source and Take fields will automatically be displayed as a burned in window on my output as you can see below.
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Data Burn panel in the Color Panel
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Very very slick.  So you set up you Data Burn info in the Color Panel and then you go over to the Deliver Panel to output.  After I did this one time, it was second nature.   For the purposes of this project I just output the Timeline name and the timecode.  This is one example of how the entire application is the editor, not just the Edit Panel.

Keyframing & Curves

One thing that’s not available yet is initiating key framing in the timeline.   You have to start the first keyframe up in the Inspector and then once that’s set, you can alter the settings in the timeline and keyframes are added as you would expect.  I’ve filed a feature request to allow for key framing to start in the timeline such as with a pen tool like so many other NLEs.  However, the Keyframe viewer in the timeline is awesome.
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Keyframe Viewer in the Edit Panel Timeline
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Just like how easy it is to see the labeling of the clips themselves, it’s very easy to see and edit keyframes in the Keyframe Viewer.  This is very nicely done.  Click that little half circle on the right side of the clip or the keyframe viewer and you now have access to the Curves where you can add bezier curves to the keyframes.
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Keyframe Curves controls
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You can see in the dropdown on the left some of the parameters I can add keyframes and curves to.   At the top of the screen you can see there are four curve options giving me a ton of control over the actions of the keyframes.

Composite Controls

Composite controls are located in the Inspector panel and they’re what you would expect to find in a professional NLE.
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Composite Controls in the Inspector
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I use a LOT of Rampant Design Tools in my day to day work so I’m using compositing all the time to overlay these elements on my work.  One thing I’ve requested as a future feature request is the ability to have the composite mode available via right click in the timeline.  That would be a little faster than going up to the Inspector.

Crop, Lens Distortion and More in the Inspector

Speaking of the Inspector, I love how many controls are at our fingertips without the need to add additional filters or effects.
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Additional controls in the Inspector Panel
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I have missed having the Crop controls right there along with the ability to feather the crop.  It always felt like a needless stop to grab a crop filter in other NLEs because it’s something I seem to use ALL the time.  It’s one less thing I have to go get and adds to the efficiency of an edit.

The addition of a Lens Distortion control right in the Inspector is a nice touch.  Obviously a nod to all the GoPro and small cameras that use wide angle lenses.  No need to grab a filter, you can make adjustments to the image right there in the inspector.  There’s also Retiming Controls right there as well.  I have NOT played with these yet, so I can’t comment on how and how well they work.

Transform, Crop and Dynamic Zoom Directly in Monitors

If you’re like me and you like to just want to make quick adjustments in the Source and Record Monitors, changes to scale, position and crop, this is easily done in Resolve, you just have to activate the controls in the lower left of the monitors.
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Transform, Crop and Dynamic Zoom activation control in the Source and Program Monitors
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With the those controls active, you’ll now see you have options to make changes right in the monitors.  Change the scale, crop, position and you can play with the dynamic zoom.  Dynamic zoom is especially great for you FCPX users who like the Ken Burns effects.  Dynamic zoom interprets those movements correctly and allow you to make adjustments to them.
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Transform controls active, moving the video in the monitor.
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Crop Controls active in the monitor, can now make changes within the monitor.
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The ability to just grab and make quick adjustments in the Source / Record monitor is something I’ve missed since switching to Premiere Pro.  It’s in that app, just not as easy to use.  I’ve really missed this from FCP and it just one of those little things that make editing so much faster and efficient.

Drag and Drop Editing

If you’re a Drag and Drop Editor who likes to edit by dragging your clips from the Source to the Record Monitor, you’ll find all your usual overwrite and insert options along with some new ones when you drag your Source clip into the Record monitor.
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Editing options for drag and drop editing.
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I like the Place On Top option so it lays the video on a layer above where the playhead is sitting which is handy when I’m laying in all my Rampant Design effects.  Or if I want to stage multiple takes one above the other, Place On Top means I don’t have to go making track selections with each edit.  You also see the Append to End which is handy if your playhead isn’t at the end of the timeline.  Ripple Overwrite I’ll explain in detail towards the end.  It’s awesome.

Transition Options in the Timeline

Transitions have some nice ‘little things’ that make for an efficient edit.  Right clicking at the head, tail, or between clips not only brings up a transition dialogue, but OPTIONS for those transitions lengths
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Audio Cross Fade Controls
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Video Cross Dissolve Controls
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You can see there’s four options for both Video and Audio transitions right there from 6 to 48 frames.  How convenient is this?   I usually have a default transition set up to 1 second for my projects, but there’s always particular dissolves or cross fades I want to be faster / slower.  No need for that extra step to change the transition duration, I have four choices right there.  Done.  This ‘little thing’ I REALLY like a lot.

As you would expect, you can slide the transitions forward and back in the timeline to make them start, split and a end on the edit or you can make the adjustments in the Inspector.  Feathers and Ease controls can be added to wipes easily in the Inspector.  

Change the Transition Type In the Inspector

Changing the Transition can be done quickly in the Inspector.  
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Transition Controls in the Inspector Panel
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You can see the in drop down box, all the Resolve transition are available so I can just flip through them and adjust on the fly rather than having to drag them one by one to pick the one I want.

For additional filters and effects beyond what Resolve has natively, the application supports Open FX effects but again, the entire application works together as the editor.  Transition effects are found in the Edit Panel while filters are found in the Color Panel.  Both under the Open FX tab.
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Red Giant Universe Transitions in the Open FX tab in the Edit Panel
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Filters and Effects in the Open FX tab in the Color Panel
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I installed the Red Giant Universe filter package which gave me transitions and filters to play with.  I have not gotten the point of applying any filters yet in the Color Panel.  But at first I thought I was missing all the filters and effects, but Alexis pointed me to the Open FX tab in the Color Panel.

I should note that the New Blue FX filters crashed Resolve 12.5.  I honestly don’t use those filters at the moment and forgot they were installed, they installed as part of my Avid installation.  But after uninstalling the New Blue FX everything started working correctly.    Hopefully New Blue FX is updating their products to keep working with Resolve.

Switch To Timeline After Edit controls

Here’s a neat little setting that Alexis pointed me towards.  In the Edit Menu, there is a Switch to Timeline After Edit option that can be disabled.
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Switch to Timeline Option
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When the control is enabled, which is a default for any editing system, when you make an edit from the Source Window, your keyboard control automatically follow the edit to the Timeline.   The assumption is you just made an edit, so now you want to control the Timeline.

But in the case of long rolls with multiple takes, interviews or just longer files that we want to string out, we can turn OFF the automatic switching and the controls will remain with the Source Window.   Mark In / Out, Insert the clip, scroll in the Source, Mark In / Out, Insert the Clip, etc…. without the need to keep re-selecting the Source Window.  That’s actually pretty cool and Alexis was saying this was developed primarily for keyboard editors.

One less click, one less motion to make as you’re editing.  Another ‘little thing.’

Ok, let’s talk about the Ripple Overwrite.

I saw this when I tested the Drag and Drop editing and honestly ignored it.  Then Alexis called and this is the one feature he really wanted to show me because it’s super SUPER amazing and efficient.  Basically what Ripple Overwrite does is allow you to replace a shot in your timeline with one of a different length, and Resolve will automatically ripple your entire timeline keeping all of your edit points and edit timing intact.  Your shot can be longer or shorter and Ripple Overwrite will re-assemble your timeline.   Here it is in action.

I have an edited timeline, music is timed to fade out where I want it, SFX are timed to the action on the screen, Rampant style effects are located at each edit point and even titles are in the timeline.  This is a 4:30 timeline and the 17 second shot highlighted has to be replaced.
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Ripple Overwrite Step One – 17 second clip needs to be replaced with a shorter one.
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If you look up there at the previous image, note especially how I have my music fading out exactly where we want it as the SFX comes in.  Now the replacement clip is only 7:16.  About a 10 second difference.
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Ripple Overwrite Step Two – Replacement shot is 7:16. 10 seconds shorter than the original clip.
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Now, I simply drag the 7:16 clip over to the Record Monitor, lay it onto Ripple Overwrite and…..
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Ripple Overwrite Step Three – Edit is completed and the entire timeline is rippled holding all my timing points automatically.
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The 17 second clip is replaced by the 7:16 clip and all of my timing remains completely intact.  Note the music fade is still precisely lined up with the SFX.   The Rampant Design overlays are still exactly lined up.   In fact my entire timeline is still perfectly and all it took was one click.  This works both for shorter clips and longer clips, the integrity of your timeline and your edit points are held.

Now I will point out that Resolve made a cut edit in my music in order to shorten it up and keep the fade out lined up.  So I have to go back in and make some adjustments to that to ensure that the music remains on the beat.  I’m going to be asking if there’s any way to make the edits more intelligent whereby that fade in the music can be rolled back or forward to accommodate the ripple, instead of cutting it.   BUT one click, ripple my entire timeline and all I have to do is slip my music a bit.   That’s efficiency and something I wish I’ve had for a long time.

Relative Adjustments to Multiple Clips

Here’s another neat feature Alexis pointed out, Relative Adjustments to Multiple Clips.  So if I have clips in the timeline that are Scaled 70%, 80% and 50%.   I can select all three of them and make a Scale reduction of 10% and Resolve will make that change relative to their original sizes.  Making the three clips 60%, 70% and 40% scale.  I can do an absolute change to make them all 10% scale, but this relative changing of multiple clips, is pretty neat.

My Impressions and Next Steps

Well I think if you’ve read all three of these blogs you can tell I’m pretty darn impressed with DaVinci Resolve 12.5.  I have barely scratched the surface and continue to review Alexis’ tutorial on the features.   Is Resolve 12.5 a professional non-linear editing platform?   I would honestly say “Yes” with this release.  I’ve gotten pushback on forums from folks who have tried 12.0 and didn’t feel it could edit well.  I totally agree, it was a step in the right direction, but wasn’t there yet.  I suppose the .5 moniker makes folks thing it’s just an update.   12.5 is an entirely new release that probably should have been called Resolve 13.   This is a solid editing tool that I have enjoyed cutting in and again, I have barely figured this thing out yet.  It’s very feature rich and each time I use it, I’m discovering another one of “those things I wish Resolve had.”

I’ll be finishing the corporate piece this week and I’ve now committed a reality television pilot to Resolve 12.5 next.  I think it’s up to the task.  We have seven episodes of this series shot and one of those will become the pilot.   I’m running the entire series through Resolve.   One thing I’ve been advised on is to keep the project sizes manageable.  HUGE projects with thousands upon thousands of clips can get unwieldy. So I’ll employ the same workflow we used for Good Eats and This American Land where each episode is its own project.

As far as video editing for narrative, corporate, commercial, etc….  Resolve 12.5 is a great tool.  Very efficiently designed and all of the features I’ve found so far are the “little things” that make life easier.   I found myself having fun again in the edit suite.

Look this entire blog series isn’t about “My NLE is better than Your NLE” and the other NLEs suck.   This blog series is about DaVinci Resolve being another option for video editors.  It is a tool that can do the job today.  Whether you choose to use it, well that’s entirely up to you.  I’ll still be using Adobe Premiere Pro for projects because it’s a solid system and Resolve works well with it.  But Resolve is something that is now going to take a bigger place in the toolbox.  Kudos to Peter, Rohit, Alexis, Paul and of course Grant Petty for having a vision to make Resolve more than just one of the best color grading tools on the planet.  And for doing it right, making this a useful tool.

With that, these “Day” blogs on Resolve are done.   I’ll definitely chime back in when we get rolling on the reality series.   Thanks for reading and have an awesome day!
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Day Two – Editing on DaVinci Resolve 12.5 http://walterbiscardi.net/day-two-editing-on-davinci-resolve-12-5/ http://walterbiscardi.net/day-two-editing-on-davinci-resolve-12-5/#comments Fri, 29 Apr 2016 01:36:42 +0000 http://walterbiscardi.com/?p=4443 Ok, if I’m being honest about this, Day Two was really a continuation of a very LONG day one.  See I finished working last night about 6:30, then wrote the Day One blog, and then was preparing to go to bed around 11pm when I heard my phone chime that I had a text.   A Producer on the west coast needed me to do a quick turnaround of a national broadcast spot today for Friday delivery.   Well, I couldn’t let that project interfere with the corporate project I’m cutting on Resolve, so instead of getting some sleep, I went back to the office and continued editing about 11:30pm – 4:30am.  Didn’t really sleep and went back to the office at 7:30am this morning, finishing up the master candidate of the commercial spot at 6:30pm tonight.  Ok, so there’s the backstory and I’m surprised I’m even still awake enough to type this, but here goes….. Some updates on the issues from Day One. The need to Transcode to ProRes.  Paul Saccone from Blackmagic Design reached out to me and told me I didn’t need to transcode the 4k H264 to ProRes to get better performance.  I can use “Generate Optimized […]

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Ok, if I’m being honest about this, Day Two was really a continuation of a very LONG day one.  See I finished working last night about 6:30, then wrote the Day One blog, and then was preparing to go to bed around 11pm when I heard my phone chime that I had a text.   A Producer on the west coast needed me to do a quick turnaround of a national broadcast spot today for Friday delivery.   Well, I couldn’t let that project interfere with the corporate project I’m cutting on Resolve, so instead of getting some sleep, I went back to the office and continued editing about 11:30pm – 4:30am.  Didn’t really sleep and went back to the office at 7:30am this morning, finishing up the master candidate of the commercial spot at 6:30pm tonight.  Ok, so there’s the backstory and I’m surprised I’m even still awake enough to type this, but here goes…..

Some updates on the issues from Day One.

The need to Transcode to ProRes.  Paul Saccone from Blackmagic Design reached out to me and told me I didn’t need to transcode the 4k H264 to ProRes to get better performance.  I can use “Generate Optimized Media” instead.

Screen Shot 2016-04-28 at 7.48.25 PM

This basically makes a proxy file that’s easy on the playback and editing but then I can simply switch back to the original H264 files for color grading at the end of the process.   Yes, I still have to generate another set of files, but these go pretty darn quickly and are much much smaller than the ProRes files I generated yesterday.   I thought the Generate Optimized Media was really for use with large files like RAW, but it looks like it’s just as useful with the DSLR stuff too.

Not Automatically Scaling my 4k to 1080 HD

I knew this was a setting that I wasn’t finding and thanks to Dmitry Kitsov’s response on Twitter, I now know where the “magic button” is.   It’s in Project Settings > Image Scaling Preset.

Screen Shot 2016-04-28 at 7.51.00 PM

The default was Scale Entire Image to Fit but what I really wanted was Center Crop with No Resizing.  Seems like a long mouthful but as you can see there are four different options for mismatched resolution files so I guess that’s the easiest way to describe it.

So on to Day Two.

Everything so far has been very intuitive, even in my sleep deprived state last night, I was finding new functions simply by doing what I always do with certain keystrokes.

Duplicate a clip is simply Option+drag which I used a LOT last night because I was duplicating the heck out of comedic sound effects.  You can see 09829_SFX down below duplicated 5 times to coincide with the action.

Screen Shot 2016-04-28 at 7.50.05 PM

Speaking of those clips, see how CLEARLY labeled the audio clips are?  There’s a delineation between the clip name and user controls that’s fabulous.   With Premiere Pro, the audio labeling frequently disappears with the audio clips so I have to double click them back up into the Source Monitor to confirm the clip name.  The labelling is also plenty large and easy to read.  Really nicely done.

I mentioned last night how the volume / level control in the timeline is super useful because you have full control of the amount of level rather than being limited to just 6db +/- like in Premiere Pro.  Below you see an audio clip that clearly has low audio, it’s a manufacturing floor with audio from the camera mic.  What Resolve does is shrink and enlarge the audio waveforms giving you a really good representation of the amount of volume in a clip at a quick glance.

Screen Shot 2016-04-28 at 7.47.34 PM

And here’s that same clip with the clip volume raised.

Screen Shot 2016-04-28 at 7.47.40 PM

You can see visually how much louder the clip is now vs. the original picture above.   At first I thought this was gimmicky when I saw it in the online demos, but actually it’s really handy to be able to just look at the timeline and without even seeing the volume control settings, I can tell what’s full volume and what’s not.

I finally played with the Text Tool and it’s quite good and useful.  Is it as feature rich as Adobe’s?  Not by a long shot, but can you create titles with it?  Absolutely.   You actually find the titles in the same place as the effects.     They have them laid out to be pre-positioned for ease of use, but I generally just start with Text.

Screen Shot 2016-04-28 at 7.49.01 PM

You drag a title out onto the timeline and then the Title Panel becomes active.

Screen Shot 2016-04-28 at 7.49.25 PM

As you can see, all the basic controls you’d expect and all the fonts on my Mac loaded up.   I’ve only used it for placeholders so far, but will create some titles for the final.

I mentioned yesterday the ease of video and audio track assignments.  Here’s a look at that.

Screen Shot 2016-04-28 at 7.47.08 PM

Just a single control to turn the track on and off.  Renaming the tracks is as simple as double-clicking the name and naming it as you can see I did with the audio tracks.  It’s intuitive and easy.

The Wacom Tablet Works!!!

I had to bold that one because if you’re a user of Adobe Premiere Pro and you use a Wacom tablet, then you know the joy of the “jittery pen.”   Basically any adjustment you make with a Wacom tablet in Premiere Pro results in the keyframe / parameter changing when you release the pen.   Completely maddening to say the least, so many of us resort to using a mouse when doing fine tuning such as audio mixing.  But in Resolve, I’ve found the pen to be very accurate and stable.  It’s little things like this that really make a long long day in the edit suite pleasant.

A  little thing that’s functional but could be more efficient.  Right now the only way to send out a burned in timecode copy to a client is via the Color Panel.   I couldn’t even find this last night (this morning) so I went out of Resolve and into Adobe Media Encoder.  But if you open the timeline in the Color panel, you’ll find options for timecode and other things to burn into the media.  I made a request to the Resolve team to consider either making a filter for TC Window or simply adding the option to the Delivery panel.   When editing, I definitely don’t think much about Color and I never even thought to look at the Color panel just to find TC burn-in.   So it’s there, but I’m hopeful it might be a bit more intuitive for editors who have no interest in using the Color panel.

One other thing that’s not working quite as it should is the ability to double click a parameter in the Inspector Panel and change it.   If you go back up at look at that Title Panel and I want to double click the Size to change it from 74 to 50.   If I try to double click it, the numbers simply change say up to 80 or down to 63 and they keep changing every time I double click.  Or the last number will be selected but not all of them.  So I have to manually backspace, backspace then type.   Most likely a Beta issue and remember this IS beta software right now.  Remarkably STABLE beta software too I might add.   Had to restart the machine twice last night because the system got a little wonky but the software is not crashing, it’s not disappearing, just gets a little “tired” from time to time so I just reboot and keep going.

Here’s a look at my timeline so far.  Nothing remarkable as you can see, just your good old fashioned basic timeline but sitting inside one of the most powerful color grading tools on the planet.   It’s been super easy and quite pleasant cutting.

Screen Shot 2016-04-28 at 7.46.59 PM

What’s continued to impress me is how efficiently the workspace is laid out and how intuitive all of the necessary panels are.  I’m editing on a SINGLE monitor.  I HATE editing on a single monitor, I love having all that extra real estate for all those windows I need open.   But here I am, editing away in Resolve and when I need to access a panel, it’s there.  Panels move and replace themselves as you set about doing different functions while editing.  It’s so well thought out and I’m not searching for windows, or dragging more windows out, or losing windows under windows.  Granted I have a 5k Retina iMac, but the interface is so efficient I have no need for the second window.   It’s absolutely remarkable so far.   Keep in mind I am doing a pretty simple project right now, but this does give me an insight as to how the app will work for larger projects.   The interface seems to have really been thought out from the editor’s perspective first and not from an engineering / coding standpoint.   It’s a very light and nimble application.

Somebody asked me today “why does editing in Resolve interest you?”   Well it is my color grading tool of choice.  It’s completely free, and by the way, I’m cutting this project using the free version of Resolve.  My Studio version sits on another machine.

So if I find the Resolve can handle the bulk of our editorial load and especially if I get my new Contemporary Living Network funded, we can have every editor, no matter where they are, no matter which NLE they currently cut with editing on Resolve.  Why?  We can completely eliminate XMLs and any issues that arise with moving projects between NLEs and Resolve.  Now we’re simply passing project files back and forth and staying inside the same application.

The workflow to / from Photoshop and After Effects will be different and not as elegant as the Adobe Suite for sure, but then we had a really good workflow between the old FCP and After Effects in the past and I can draw upon that knowledge to create a simple workflow as needed.  BUT completely eliminating XMLs from our editorial to editorial workflow and from our editorial to color workflow makes the idea of cutting inside Resolve very appealing.   Now when I want to work with my colleague who is an AMAZING 30 years (and counting) colorist it’s as simple as hand him the project file.

Does Resolve have the rich feature set of Adobe Premiere Pro or Avid?   No, not even close.  Does Resolve have a very good, useful feature set that any editor can cut a narrative story and is easy to adapt you muscle memory to?  So far, from what I see, the answer is yes.  Especially with the latest additions with Resolve 12.5.

I really like that Blackmagic Design has spent a lot of time under the hood ensuring that the basic operation of editing is smooth and easy.  That’s the most any editor can ask for.   As for what comes next, well that all depends on what the editors ask for.  From what I’ve been told, Blackmagic Design is listening quite well to their editing base just like Adobe.

Two days in, call me impressed.

Read Day Three here:

 

 

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Collaboration to Quick Turn a Sizzle with Adobe Creative Cloud http://walterbiscardi.net/collaboration-to-quick-turn-a-sizzle-with-adobe-creative-cloud/ http://walterbiscardi.net/collaboration-to-quick-turn-a-sizzle-with-adobe-creative-cloud/#respond Thu, 17 Jul 2014 20:33:36 +0000 http://www.biscardicreative.com/blog/?p=3334 At Biscardi Creative Media, we’re hard at work on post-production for world-renowned dog trainer Victoria Stilwell and her new show, Arson Dogs. While we’re busy cutting new episodes, we first had to quickly turn around a trailer for the series – about a week to craft a sizzling trailer from over 3500 raw clips shot by up to five different cameras. The trailer edit was led by BCM founder Walter Biscardi Jr., so I asked him to tell us about how collaboration, communication and Adobe Creative Cloud helped make this fast turn a success: “Without the collaboration of Victoria’s team, the shared storage storage system allowing us to work together, and all the new efficiency features in Adobe Premiere Pro CC, it’s doubtful the trailer would have been completed to the quality we were able to deliver.”   First, what are Arson Dogs? Arson dogs are also called accelerant detection dogs. They’re an essential part of the fire investigation team. They work alongside law enforcement officials to alert their handlers of the presence of accelerants, usually marking a scent by sitting in front of it. The Arson Dogs series follows Victoria to Maine where State Farm’s Arson Dog Training Program is conducted, […]

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At Biscardi Creative Media, we’re hard at work on post-production for world-renowned dog trainer Victoria Stilwell and her new show, Arson Dogs. While we’re busy cutting new episodes, we first had to quickly turn around a trailer for the series – about a week to craft a sizzling trailer from over 3500 raw clips shot by up to five different cameras.

EditingArsonDogs

The trailer edit was led by BCM founder Walter Biscardi Jr., so I asked him to tell us about how collaboration, communication and Adobe Creative Cloud helped make this fast turn a success: “Without the collaboration of Victoria’s team, the shared storage storage system allowing us to work together, and all the new efficiency features in Adobe Premiere Pro CC, it’s doubtful the trailer would have been completed to the quality we were able to deliver.”

 

First, what are Arson Dogs?

ArsonDogs-3

Arson dogs are also called accelerant detection dogs. They’re an essential part of the fire investigation team. They work alongside law enforcement officials to alert their handlers of the presence of accelerants, usually marking a scent by sitting in front of it.

The Arson Dogs series follows Victoria to Maine where State Farm’s Arson Dog Training Program is conducted, one of only two arson dog training programs in the country.  The series will tell the story of handlers and dogs getting to know each other and learning to work together for the rest of the dog’s life.

That’s a lot of ground to cover for a three minute trailer. How did you get organized with all the material?

Victoria’s team uses the Adobe suite, as do we at BCM, so we worked with them to show how best to log and organize the materials so we could use their notes to quickly turn the project around.  They did a beautiful job logging and organizing the bins in multiple ways so we could cross reference.

Beyond that, we were provided with plenty of notes and the information needed not only for the sizzle but also for cutting the main episodes.  Everything was loaded into our Small Tree Shared Storage system which proved a major key in the quick turnaround.

How did everyone at BCM work together on this?

From a master Adobe Premiere Pro project, Kylee and John worked off sub-projects, organizing select elements into timelines while I was cutting the main sizzle. We were all working off variants of the exact same project, all using the same media from the server, and I would simply import their timelines into the master project.

ArsonDogs-4

The Marker Window feature came in huge on this project as well because John and Kylee put Markers throughout each timeline and via the Markers Window, I could quickly scan to see what was in there and grab elements.

By all working together, including Alex (on Victoria’s team), we were able to scan through five cameras of material in just two days. Throughout the edit, I would ask Kylee or John to grab some music or some element in the sub-projects so I could keep working on the cut.

When it came to the finishing, John mixed the final audio in his sub-project while I color graded in DaVinci Resolve.  We brought everything together in the master Premiere Pro project.

How was communication before post began important to the success of the project?

ArsonDogs-5
It’s so awesome when the client comes to us before we start post and we can walk through the project together. We came up with a plan and then executed it to perfection, allowing us to really deliver the project they wanted rather than “well this is all we could do with the time we had.”

It’s such a great feeling when you can collaborate with the client right up front before they get into the edit suite bringing so much more value to their project. The Arson Dogs project is just a perfect example of client collaboration at its best

How is the message of the Arson Dogs show important to you?

WalterAndMollyArsonDogs

This was a thrill for me personally because I’m a long time dog owner and I’ve admired Victoria’s style of dog training.  It’s a very positive and non-domineering way of working with the animals, and that’s how it should be. It was also lot of fun cutting this with my own Molly the Wonder Dog hanging out in the edit suite with me.

 

Arson Dogs will be distributed through Victoria Stilwell’s Positively website and YouTube page. New episodes will be available in the coming weeks. Watch the trailer:

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BISCARDI CREATIVE MEDIA is a full service digital media production company near Atlanta, Georgia with services that include Video Production, Sound Production, Sound Mixing, Graphic Design, Animation, Post Production, Video Editing, Color Grading, Finishing, Digital Asset Transfer, Digitizing and Archiving. Quite simply we’re the people who make video and media production easy for you.   No technobabble.  Just clear, concise and creative content delivered where and how you need it, on time and on budget.  Office and production space is also available for short and long term projects.

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Colorist Flight School – Color Grade Training like no other! May 30-June 1 http://walterbiscardi.net/colorist-flight-school-color-grade-training-like-no-other/ http://walterbiscardi.net/colorist-flight-school-color-grade-training-like-no-other/#respond Wed, 15 May 2013 20:26:12 +0000 http://www.biscardicreative.com/blog/?p=3067 We’re just a few weeks away from our first ever Colorist Flight School here at Biscardi Creative, May 30 – June 1.  There’s a few seats left for this incredible, one of a kind, color grading workshop and here’s some of the ways this training will be unlike anything else you’ve ever seen: During the event you’ll grade a short film that the entire class color corrects together over 2-3 days! You’ll work from beginning to end: Importing through final render.   Not just some random group of shots that show the “ooooh” and “aaaaaah” styles that are so cool, but you’ll probably never use.  This is a REAL short film and you’ll be applying REAL WORLD color grades and techniques to the film. We provide a USB 3 hard drive with the short film and project files—for you to take home and continue practicing.   Did you get that?  YOU CAN TAKE THE FILES HOME!   The filmmakers have graciously allowed Colorist Flight School to license the scenes so you can not only work with them in class but take them home, and keep playing. You are licensed to use excerpts of the short film in your color grading demo reel and in private […]

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We’re just a few weeks away from our first ever Colorist Flight School here at Biscardi Creative, May 30 – June 1.  There’s a few seats left for this incredible, one of a kind, color grading workshop and here’s some of the ways this training will be unlike anything else you’ve ever seen:

  • During the event you’ll grade a short film that the entire class color corrects together over 2-3 days!
    • You’ll work from beginning to end: Importing through final render.   Not just some random group of shots that show the “ooooh” and “aaaaaah” styles that are so cool, but you’ll probably never use.  This is a REAL short film and you’ll be applying REAL WORLD color grades and techniques to the film.
  • We provide a USB 3 hard drive with the short film and project filesfor you to take home and continue practicing.   Did you get that?  YOU CAN TAKE THE FILES HOME!   The filmmakers have graciously allowed Colorist Flight School to license the scenes so you can not only work with them in class but take them home, and keep playing.
  • You are licensed to use excerpts of the short film in your color grading demo reel and in private client demos!   In other words, you can have ACTUAL FILM SCENES in your color grading demo.   Want to make your reel stand out over the competition, here’s one way to do this.

In just three days you’ll take your color grading skills to an entirely new level to not only improve your mastery of the craft, but to set yourself apart from your competition.   In an ever crowded field, your skill set will be the one thing to help set yourself apart from the rest.

Register NOW!  

ONLY 10 total seats for this class, a few are left, and when they’re gone they’re gone!  Full Details here.

Questions or Inquiries? Contact Biscardi Creative Media |  770.271.3427

BISCARDI CREATIVE MEDIA is a full service digital media production company near Atlanta, Georgia with services that include Video Production, Sound Production, Sound Mixing, Graphic Design, Animation, Post Production, Video Editing, Color Grading, Finishing, Digital Asset Transfer, Digitizing and Archiving. Quite simply we’re the people who make video and media production easy for you.   No technobabble.  Just clear, concise and creative content delivered where and how you need it, on time and on budget.  Office and production space is also available for short and long term projects.  www.biscardicreative.com | 770-271-3427

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NAB Show 2013 Wrap-up http://walterbiscardi.net/nab-2013-wrap-up/ http://walterbiscardi.net/nab-2013-wrap-up/#respond Fri, 12 Apr 2013 02:56:53 +0000 http://www.biscardicreative.com/blog/?p=2971 [av_textblock size=” font_color=” color=”] Well another year has come and gone at the National Association of Broadcasters and here’s some of the things I saw this year.  Wasn’t able to get around as much since I was working all day Mon / Tues in the Small Tree Booth but still saw some good stuff. 4k, Storage and Data Management Literally everything was 4k all over the place and we’re expected to be shooting and editing in this format as quickly as possible.  It’s obvious that very few folks in production actually have a handle on how we’re all supposed to store and manage all this data.   Shooting 4k is easy, figuring a way to safely store that data seems to be anyone’s guess.  Moving forward, everyone should FIRST be considering their infrastructure and especially their storage and archive solutions. Your main online storage solution, whether it’s shared or stand-alone, had better be scaleable.  This way you can have enough storage for today and then very easily add more as your needs increase with these larger data sizes.   One reason I run the Small Tree storage and their 5, 8 and 16 bay Titanium units were awesome additions this year.  All are […]

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Well another year has come and gone at the National Association of Broadcasters and here’s some of the things I saw this year.  Wasn’t able to get around as much since I was working all day Mon / Tues in the Small Tree Booth but still saw some good stuff.

4k, Storage and Data Management

Literally everything was 4k all over the place and we’re expected to be shooting and editing in this format as quickly as possible.  It’s obvious that very few folks in production actually have a handle on how we’re all supposed to store and manage all this data.   Shooting 4k is easy, figuring a way to safely store that data seems to be anyone’s guess.  Moving forward, everyone should FIRST be considering their infrastructure and especially their storage and archive solutions.

Your main online storage solution, whether it’s shared or stand-alone, had better be scaleable.  This way you can have enough storage for today and then very easily add more as your needs increase with these larger data sizes.   One reason I run the Small Tree storage and their 5, 8 and 16 bay Titanium units were awesome additions this year.  All are scaleable both in speed (via 1gig and 10gig ports) along with easy upgrade to add more storage as needed without disrupting the workflow.   The portable Titanium 5 is perfect for field productions with up to 20TB (15TB useable in RAID 5) for field shoots to ingest large amounts of data while allowing multiple artists to access and log the material.  The 8 and 16 bay Titaniums can be expanded by simply adding another chassis giving you more storage space.

G-Tech was showing off their new EV Lineup that is a clever take on combining a rugged drive and a RAID.  Basically small rugged drives that run between 125 and 256 MB/s with USB 3 connections on the units.  The units can run stand-alone via USB 3 or inserted into a Thunderbolt chassis.  The chassis supports both versions of the drives, this is significant since the faster drive is thicker.  The two drives can also run as a RAID even outside of the chassis connected directly via USB 3.   Neat concept for managing lots and lots of data in the field and even back at the shop.

AJA Video Systems introduced the Ki Pro Quad with the promise of “manageable 4k.”  In their presentation at the Media Motion Ball, AJA noted that raw, uncompressed 4k is 48GB/min.   Per MINUTE!   Using something like the Ki Pro Quad, we can record in ProRes knocking that data rate all the way back down to 9GB/min.  So you can record native RAW if you want to for archival purposes or maybe for finishing but also record ProRes (the various flavors thereof) for your primary edit.  Or just forego the RAW altogether and go start to finish in ProRes.  The system even includes a RAW pass through so you can record ProRes in the Ki Pro and RAW to another recorder and 4k to HD scaling for HD monitoring.  By the way, the unit also records in HD and 2k so if you are planning to go 4k in the future, but need a solid state recorder now, you’ll be set for your move.

Multiple folks recommended I check out Axle Asset Management and I have to say it looks intriguing not only as an asset management tool for projects in progress, but also as a client review tool that might be easier for us to use.  Instead of uploading our cuts for clients to review, this tool will allow clients to simply log into our servers to review and leave comments on our cuts.  They can also look at any and all projects / raw footage we give them access to.   Really sounds intriguing and I’m planning to set up a demo with them in the near future to try it out for real.   Again, this is asset management for current projects primarily, it’s not made for long term, archive asset management at this time.

Thanks to Richard Harrington I was re-introduced to Drobo and their current concept of “online archive.”   Essentially keeping as much archived material as we think we need to have easy access to on systems that allow us to edit on directly.   The concept is that once a project is finished, we push it off our main online storage system to the Drobo to archive.  When a client calls in with a change, revision, whatever, we don’t have to push the project back to our main online storage system, we can simply edit directly from the Drobo because they’re now fast enough to support editing directly from the boxes.   I’m hoping to get a unit in the shop to test out in the near future.

This is where I’ll be spending the most time and effort for the next year really working on both our project based online storage and the most cost effective and easily accessible long term archive storage.  And of course, a digital asset management system that can help us manage our ever expanding library.  We are all going to have to take a serious look at our storage solutions and management as we enter the world of 4k and beyond.   More than ever, Post Production professionals are going to be data management professionals.

nVidia: Adding speed for collaboration and older computers.

 nVidia introduced me to their Visual Computing Appliance.  Essentially a rack mount box with a Windows 7 computer, lots of nVidia GPUs (I believe they told me 16) that allows the end user to virtually run pretty much any Windows based software on any computer OS.  They were showing Autodesk 3DS Max running on a MacBook Pro and Adobe Photoshop running on a Linux laptop.  You run the software via the box and that allows you to tap into the GPU power that’s in the box.  So your MacBook Pro suddenly has the speed of up to 16 GPUs for example or you can allocate out the GPUs per user.

The big thing for me is this breathes new life into older machines that have gone past their normal usefulness.  Because the box is doing the heavy lifting, older machines, such as my original Mac Pro 1,1 could potentially be used with Adobe CS Next in a very fast and efficient manner.   Or if I want to add new computers, I could get very basic computers with no bells and whistles since the nVidia is going to add a ton of virtual computing power.  Very interesting concept and I’ll be talking to nVidia further in the near future.  We’re also hoping to get them down to the Atlanta Cutters at some point to further explain the system.

Flanders Scientific, droolworthy

FSI unveiled their CM lineup including the absolutely beautiful 32″ model.  Writing words on this page will not do this monitor justice, you really need to see it in person.   And as I have written in the past, the Flanders team is one of the best in the business not only in designing the products, but servicing it after the sale.    They’re also some of the most awesome people in this industry who bring delicious donuts to the show floor each morning.

Simply put, if you need a new monitor for your edit suite, machine room, on-set or anything else to do with film or video production, get a Flanders.

Non-Linear Editing

Adobe: All I’m really going to say about Adobe is that the presentation stage for Adobe was packed at all times.  Tough to find  a seat, seems CS Next is being well received as is the Creative Cloud concept.   I was given an advance look at the software before NAB opened and they’ve done a great job of listening to the needs of the professional editing community to support our workflows today while moving the product and our workflows to the future.  Almost all of our “checklist items” were addressed as I mentioned in my “pre-NAB” show blog.  Will discuss the Adobe Anywhere in a separate blog after we do some internal testing on that.  We’ll have the Adobe team showing off Next at the May Atlanta Cutters meeting so mark your calendars if you’d like to join us.

Autodesk: Not nearly as big a splash as last year’s Smoke 2013 debut, but still a solid showing this year with some updates to the product line and I can say that Autodesk is reaching out to editors to move the product line forward.  Was able to meet with the Autodesk team for a bit this week and I can honestly say the team is listening loud and clear to the editing community.

Avid: Had a nice announcement with newly improved AMA and workflow for better native editing support with Media Composer 7.  Something our facility had been looking for back when we jumped to Media Composer / Symphony 6.  They also eliminated the Symphony product as a stand-alone, over priced product and now it’s simply an option for Media Composer.  I personally did not get up to the booth other than to do a PostChat taping so I really don’t know much more than this unfortunately.  Folks I met who edit on Avid were very excited about the updates.

Blackmagic Design: Yep, they introduced the “online editor” concept at the show.  The concept and design is not so much to edit an entire project, though I have to admit you probably can, but to tackle the problem of “the edit is never done.”   I run into this all the time where after the color grade has been completed, there are changes to the edit.  Instead of having to make the changes in Premiere Pro and re-send the files or the project to Resolve, we could literally make the editorial changes inside Resolve.   In the demo, a Final Cut Pro XML was imported to Resolve and all of the video tracks, transitions and audio tracks came into Resolve intact and ready to either tweak the edit or grade.  Additionally, Resolve 10 adds Open FX support and they were showing Sapphire plug-ins in use in the booth.  I would expect to see Boris, Red Giant and others come on board with their plug-ins over time.    While really a 1.0 release, the editor looks very stout with all of the basic features we would expect in an NLE.   Oh and the trim tools are just crazy good as is the optical flow for incredibly smooth slo-mo.

Apple: Honestly have no idea if they were at the show which is kind of odd considering their new “push to win back professional editors.”  If they were here, they didn’t seem to want us to know about it.   But I did meet some folks who are really happy with the X workflow and are cutting projects on it.

Pond 5 Premiere Pro Plug-In

Had no idea this concept existed.  Basically Pond 5 has created a plug-in that allows you to open up their stock footage library via a media browser window inside Premiere Pro.   So instead of perusing the Pond 5 website, downloading sample proxy files, moving them to your media array, importing to the project and then inserting into the timeline, you can literally drag and drop from the Pond 5 browser into your timeline.   Once you complete the edit, purchase the full resolution version of the proxy files to complete your project.   Love the simplicity of how this works and we’ll be downloading that plug-in for all our workstations.

Blackmagic Design 

So I already talked about Resolve but like last year, Blackmagic stole the show buzz with a new camera.  The Pocket Camera for just $999.    We all pretty much expected the jump to 4k but most were surprised by “mini me.”  The constant refrain I heard for three days was “have you seen the little camera?”   It was rather brilliant sitting on display with a massive Arri lens on the front.   What I appreciated was the weight of the camera, it’s not a cheap plastic body alá point and shoot cameras.   At that price point, I will definitely be adding at least one of these to my toolbox.  How can you not?  Super 16 quality in a ridiculously small form factor.  It’s just like having a GoPro or two in your bag but with a LOT more versatility.   It’s even more discreet in public locations than a DSLR or the Cinema Camera. I can’t wait to put this thing up on a remote helicopter.

Speaking of the small form factor, I had my yearly chat with Grant Petty in the BMD booth and he told me the story of how the Pocket Camera came to be.   He was on vacation with the family and had taken the Cinema Camera along to play with.   At one point he asked his wife if he could put it into a bag and she told him, “No, that camera is too heavy.”  So Grant had to carry the camera around during the trip.  So that got him to wondering just how small could they take the technology?   The end result, the Pocket Camera.   I absolutely love stories like this because there’s no focus groups, costly studies and projections or anything like that.  Just, “gee I’d really love to have the quality of what we have in a smaller form so I can take it on trips with my family AND use it in production.”    It’s been fun to watch the evolution of the company over these past few years as they are now taking us truly from start to finish across their product line.

Minty fresh Avid and Adobe project sharing

Sharing Avid projects with multiple editors cutting the same project in the past required either Avid solutions or the use of FlavorSys Strawberry.  Strawberry is really an enterprise level solution way beyond the reach of smaller shops.

FlavorSys introduced Mint at NAB and I got to see it up close and personal in the Small Tree booth.  Designed for smaller shops like mine, this allows multiple editors to work on the exact same project at the same time.  You launch the projects from the Mint interface and it essentially tracks what the editors are up to and syncs their work together in the project.

Here’s the cool part, it also works on Adobe Premiere Pro projects.  Just the project itself.   This is something I plan to try as soon as I get back to the offices.

Finally….

I am truly humbled by all the folks who thank me for all the articles, tutorials and advice I’ve given out through the years via CreativeCow.net, this site and many other places I hang out.

It’s nice to hear that the work is appreciated and that’s is been helpful through the years.   I just like to share what we’ve learned, what we’ve broken and how we fix it to offer our perspective on the production industry and if it helps you avoid our mistakes or make more informed decisions, well that is awesome.   So thanks for taking the time to find me and truly, thank you.

If you didn’t come out this year, well you’ll find me right back in the Small Tree Communications booth for NAB 2014!

Walter Biscardi, Jr.
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Looking Ahead at NAB 2013 http://walterbiscardi.net/some-thoughts-before-nab-2013-opens/ http://walterbiscardi.net/some-thoughts-before-nab-2013-opens/#respond Sat, 06 Apr 2013 20:19:16 +0000 http://www.biscardicreative.com/blog/?p=2959 Some Random Thoughts Before NAB 2013 Opens Coming to you from 36,000 feet over these fine United States as we jet from the home of this year’s Final Four Championship to Sin City. I figured this was a good a time as any to share my thoughts for this year’s annual love fest for all things production also known as the National Association of Broadcasters Convention. Which begs the question, how many people attending are actually broadcasters? I’m sure their numbers have been overtaken by the thousands of independents and digital content developers. But I digress. 4K Reading the hype before the show, it’s obvious that we are all supposed have converted our entire workflows to 4k by now and those of us who have not are simply falling behind the times. I don’t know about you, but we haven’t even done anything in 3D yet so we must be completely and utterly lost by now. For the next week we are going to hear about the folks who are using 4k on a regular basis and some who have completely converted over to a 4k workflow. “Look, they’ve converted to an ENTIRE 4k workflow now, so the rest of […]

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Some Random Thoughts Before NAB 2013 Opens

Coming to you from 36,000 feet over these fine United States as we jet from the home of this year’s Final Four Championship to Sin City. I figured this was a good a time as any to share my thoughts for this year’s annual love fest for all things production also known as the National Association of Broadcasters Convention. Which begs the question, how many people attending are actually broadcasters? I’m sure their numbers have been overtaken by the thousands of independents and digital content developers. But I digress.

4K
Reading the hype before the show, it’s obvious that we are all supposed have converted our entire workflows to 4k by now and those of us who have not are simply falling behind the times. I don’t know about you, but we haven’t even done anything in 3D yet so we must be completely and utterly lost by now. For the next week we are going to hear about the folks who are using 4k on a regular basis and some who have completely converted over to a 4k workflow. “Look, they’ve converted to an ENTIRE 4k workflow now, so the rest of you listen up and start converting NOW!”

Ok, I get it, 4k is coming (or it’s already here) and there’s no denying more data yields more beautiful images and that extra real estate gives more options when it comes to Post. But for the 98% of the rest of the production world, which comprises the vast majority of sales that come out of NAB, 4k isn’t on the radar yet. First, there’s no need for 98% of production today for 4k imagery. Heck, there are still projects ORIGINATING in SD. (shock and horror I know.) Second,…. well I already mentioned there’s just no need for 4k imagery for many projects.

A good friend who is an amazing videographer lamented to me today that 4k makes it too easy to manipulate the image in Post. So the way something is shot in the field is not necessarily how it will appear in the final product because we, in Post, can re-frame the 4k image to suit the client’s needs. So he’s afraid it’ll be more of “hurry up and shoot it, just shoot it wide and we’ll reframe later, let’s go!” Thus reducing the time he has to help move the story along with proper photography and framing in the field. This would be a shame because the art of the photographer is something that should not be lost just because we go to larger imagery.

Here’s how I’m approaching 4k, which is actually different from how I approached the change to HD. I’m looking at the infrastructure from a Post standpoint. What am I going to need not only for data speeds across my network, but for sheer storage volume? How clean / easy is the 4k to proxy to 4k final workflow in the toolset we’re using today, which would be Adobe Creative Suite and Resolve. What tools would make the 4k workflow more efficient if I had to make the jump in the near future? From what I can see going in, we’re pretty much set for 4k to walk in the door with just a few more add-ons, but I’m not going to make any specific 4k purchases right now “just because I can.” Like anything else, the longer I wait, the more the price will drop, we simply don’t have a need for 4k right now. And quite honestly, the pre-show announcement that our current AJA Kona cards already support 4k means we’re most of the way there already.

The thing to weigh when considering the jump to new technology like 4k is simply, “will I get a return on my investment?” This is not a “build it and they will come” type of thing. If you truly believe that adding 4k to your workflow WILL increase your clientele / workload because of the market you service, then seriously consider it. If you HOPE it MIGHT increase your business because “we have the cool new technology” and we can get ourselves into a new market, I can almost guarantee you that’s a waste of money. If at all possible, unless you have tons of money at your disposal, you want to already be established “in the market” before you make the jump. Besides, “the future is 8k” is already being touted at early events so why rush into 4k now? Let them figure out all the issues with 4k and jump in at the 8k level. The 4k will just be your b-camera by that point. I’m only half joking….

By the way, with HD, I saw that broadcast was VERY quickly rolling into HD and hardly anyone in town was really working with it in Post when I started. So I jumped in faster than anyone else because it was already about ‘here.’ I don’t see 4k delivery to the home on the near horizon. Japan has announced 4k broadcast in 2014, but seeing how long HD took to get traction in the US, I’m thinking it will be a bit longer here. No need to be the ‘first kid on the block with 4k” this time around.

Davinci Resolve, the Online Editor
Either through brilliant marketing strategy or a complete “f-up” a very subtle marketing banner from Blackmagic Design appeared on South Hall this past Thursday FILLING THE ENTIRE FRONT OF THE BUILDING announcing the new “Resolve 10…. including Online Editing.” Of course in this day of of social media, the sign promptly appeared across the Twitterverse and led to a very amusing phone call with BMD. It went something like this….

“Hey, so I see Resolve 10 is going to include online editing.”
“WHAT?!? You just made me spit out my coffee.”
“Well it’s all over South Hall right now.”
“Geez, I had no idea. Well isn’t that funny.”

And actually it WAS funny. We had a good laugh because my contact was genuinely surprised that the banner was all over the building several days early. And as we were chatting I could hear his email in box chiming away….. Of course that was about all the info I could get, a good laugh and a promise to show me the features on Monday after the press announcement.

Sooooo, what exactly does this mean, “online editing?” In the traditional sense, that would mean Resolve could take a project that was done in some offline format / codec and then reconform the entire timeline to the original media, effects, titles and all. The biggest question I have of course is what NLEs will this interface with and how?

We’re an Adobe Premiere Pro shop primarily with Avid as our secondary tool. Workflow right now is to edit offline natively, export a self contained ProRes file, send that into Resolve, color grade and then send back to Premiere Pro / Avid for final assembly including graphics, sound, slate and layback to tape or digital file output.

If Resolve can now take the entire timeline with all the final graphics and sound mix with all necessary slates at the head, that will definitely knock off a big step in the last roundtrip. And are we getting to the point where Resolve can be a 100% legal tool for digital file delivery so we can knock off that step of sending the project through a legalizer for broadcast delivery? I’m definitely excited to see what Grant and company have done and what this means for collaboration with the existing NLE tools out there.

Flanders Scientific, Inc.
I’m going to be honest right here and say I can’t say much of anything because FSI has shared with me preview knowledge of what they will be showing. If you don’t know already, we run FSI monitors exclusively in all 6 of our production rooms because of their quality, price and performance. What I can say here is that you can expect the company to continue to build on its heritage and if you are in the market for a field, production or post monitor, put FSI at the top of your list.

Adobe Premiere Pro CS “Next”
Adobe has already announced CS “Next” as they are calling it right now and I can tell you that Adobe allowed me to get a sneak peek at what they are showing at NAB. If you were waiting for “Premiere Pro” to “take care of those stupid issues” before switching, your wait is over.

Many of you know we jumped head first into Adobe Premiere Pro CS6 back in June of last year after making the decision to leave the Final Cut Pro platform after 11 years. While the software workflow was similar there was a lot of adjustment on our part to adapt our needs to the Adobe “way of doing things.” In some ways the workflow made sense, in others, it just plain had that “designed by an engineer who doesn’t have to use this in front of a client” feel.

So I started reaching out to my Adobe contacts, sometimes subtly, sometimes not so much, with “suggestions” on how I would go about making the product even better. Ok, sometimes I came off harsh and I’m surprised they even kept talking to me after some of my conversations, but they did. In fact they listened to a LOT of professionals and hobbyists alike and worked very hard “under the hood” and deep in the code to take care of those little things that just make our time in the edit suite that much more efficient and creative.

Two major biggies for me are the new media management focus and the clip mixer. Media management is more robust and we can finally reconnect to media directly within the timeline. That was always a “WTF?” thing that I would constantly keep trying to do in the timeline and then scream. That would cause the client to look at me like I was crazy, I would laugh about it, edit for a while then repeat the process…… Glad that’s gone. The Clip Mixer is a great addition for doing those quick mixes for a client where you can literally just run the show through and more or less “mix on the fly.” And if you end up revising the timeline, all of your audio adjustments STAY with the clips rather than being married to the track.

Track Targeting has been addressed, more audio functionality, in fact more functionality and efficiency seem to have been the mantra in this development cycle. That’s what I know I was saying and many other professionals were telling Adobe. Enough of all the whiz bang super cool new features, get back in and address the basics so we can be that much more efficient AND please dear gosh make the media management more solid. Adobe pretty much ran my entire checklist of “please address this” with about the only thing missing for me is a “Transcode and Consolidate” function.

One thing that has been especially impressive to me has been the attention of Adobe’s engineering team to their longtime users. I’ve read many posts and articles, particularly from those who have switched to Final Cut Pro X that other manufacturers are “scared of change” or they are “stuck in the old model of doing things.” That’s a very naive way of looking at things. It’s MUCH easier to simply cut and run to develop a brand new product from scratch and say “this is the way it’s going to be” rather than build something that can bridge the past to satisfy tried and true established workflows while moving to the future. Adobe has done an amazing job of creating that bridge ensuring that their longtime users still feel comfortable using the software while incorporating much of the input from “newbies” like myself along with new features that keep moving the product forward. Would have been much easier for Adobe (and Avid, Autodesk and others) to simply say “We’re done with the old product, here’s the new one, deal with it.” Fortunately for us, Adobe actually listens to the end users.

Blackmagic Cinema Camera – Year Two
Well we already know Marco Solorio is showing off a new model of the BMCC with a new mount this year so that’s out of the bag, but now that we’re on year two of the introduction of the Cinema Camera I’m curious of its affect not only for BMD but the industry as a whole.

As I recently saw at Marco’s workshop in Atlanta, the BMCC is absolutely insanely good at green screen work when shooting in RAW. If you used the camera for no other purpose than that one thing, it would be a great investment. But as we know, the camera takes the concept of small form DSLR camera and adds much better image quality and flexibility in photography.

So will Grant and team introduce another Cinema Camera? Will they speak of 4k this year? What will be the sequel? I’m very curious to see what comes out of Monday.

But beyond Blackmagic Design, has the Cinema Camera influenced camera manufacturers at all? Grant told me last year that he never intended to build a camera. He was just tired of seeing cameras at what he considered too high a price for what they offered. He wanted to offer a quality, “good enough” camera for a majority of what most projects and productions need. Will we see cameras influenced not only by the design of the Cinema camera, but more importantly, the price? Oftentimes in this industry when one company leads the market price downward others start to follow. Will anyone follow Grant’s lead towards “affordable” cinema style cameras? That’s something I’m really interested to see this time around when I visit the camera manufacturers.

Avid
This feels like it’s a critical year for Avid. The company that really introduced the concept of computer based editing to the masses has had some really negative press leading into the show. How they respond, the products they present and especially their reception among the professional community will be interesting to follow. Teaming up with @PostChat for a tweet up and social media outreach was a great start.

Will be interesting to follow their story over the course of the show and the reception of the community.

Shared Storage – Ethernet grows up
Of course many of you know that I’ve been using Small Tree Communications solutions for ethernet based shared storage for about 6 years now and for pretty much all of that time we’ve been limited to around 100MB/s. Thanks to the new Titanium lineup of products Small Tree will be showcasing at NAB, we’re now able to push 350MB/s and more through our systems. In fact they are scheduled to be demonstrating a system pushing an insane 1.4GB/s. Across Cat 6. Ok, we are NOT going to be installing anything like that in our shop, but if you are someone who needs absolutely insane speeds for your workflow…..

The Titanium 4, or as I call it, the “SAN in a box” is an awesome solution for small shops (up to 4 workstations can connect to it directly) and especially remote operations either on set or corporate events. Laptops and workstations can both connect directly to something that’s just a bit larger than a lunch box.

Ethernet based shared storage is definitely grown up at this point and well beyond “technical voodoo” as some of my friends call it. Solid, reliable and super easy to connect to additional systems, well worth a peek if shared storage is on your checklist of things to see at NAB. Yeah, storage is boring and very unsexy, but let’s face it, if you work in Post Production it is THE most important purchase you will make.

Camera Data Workflow
Again, VERY unsexy part of what we all do everyday, but holy crap, can this part of production get screwed up so very easily. How many of you get incomplete camera data on a regular basis so you have no timecode and sometimes, even better, no audio, or the camera data is scattered all over the hard drive. Why? Because the camera person or the assistant on set doesn’t know how to properly copy the raw camera data from the camera card to a hard drive. It’s NOT rocket science but yet we get the same problem all the time.

Imagine Products ShotPut has been around to help with that and last year Adobe rolled a very 1.0 version of Prelude. This year should bring us an updated version of Adobe Prelude along with Red Giant Software Bullet Proof. Bullet Proof looks VERY promising from early looks and it’s from Red Giant who brings us so many truly useful tools to help our digital lives.

If you work with digital cameras, please, please, PLEASE look over these products and incorporate them into your data transfer workflow.

What else?
That’s a good question.
“What will be the big breakout product of the show?”
“What will Grant Petty surprise us with this year?”
“Will Bram Desmet bring us donuts at the Small Tree booth?”
“How loud will the winners at the SuperMeet have to scream to get their prizes?”

All that and more will play out over four days and nights in Las Vegas.

Well that wraps up my thoughts from 36,000 feet over, oh I don’t know, let’s say Kansas. Have a great time in Las Vegas everyone and if you’re not able to be there, just put on some Sinatra, grab a cocktail, open up your Twitter feed and set your web browser to CreativeCow.net. You’ll almost be able to smell that pleasant mix of “new carpet smell” and “Starbucks Coffee” that permeates the convention center…..

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Workflow Update: iMac, Adobe, and the “X” Factor http://walterbiscardi.net/workflow-update-imac-adobe-and-the-x-factor/ http://walterbiscardi.net/workflow-update-imac-adobe-and-the-x-factor/#comments Mon, 10 Dec 2012 16:33:44 +0000 http://www.biscardicreative.com/blog/?p=2836 Apple iMacs As I noted in my previous blog, the iMacs are fast becoming my machine of choice and the newest models are even more impressive than the two we have running.    At this time, barring any major announcement from Apple that changes my mind, my plan is to replace the remaining 3 Mac Pros in Edits 1, 3 and 4 with 27″ iMacs and AJA T-Taps.   Once our original series hits, well I’ll need 8 of them for that series alone.  I’m looking at the 3.4 Ghz model though I’m not totally sold on the Fusion drive since it’s brand new.  Kind of disappointed I can’t do the SSD Drive + SATA drive like before.   I may very well go with the 3TB SATA and wait on a Fusion drive until second generation.  For RAM, I’ll go back to Other World Computing where 32GB is only $195 vs. $600 via Apple upgrade.   I’ll definitely step up to the nVidia GeForce 680MX and I’ll swap out the wireless keyboard for the full sized keyboard with the number pad.  Only looking at $2717 from Apple (including AppleCare) +$200 from Other World computing.   Absolutely incredible for all […]

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Apple iMacs

As I noted in my previous blog, the iMacs are fast becoming my machine of choice and the newest models are even more impressive than the two we have running.    At this time, barring any major announcement from Apple that changes my mind, my plan is to replace the remaining 3 Mac Pros in Edits 1, 3 and 4 with 27″ iMacs and AJA T-Taps.   Once our original series hits, well I’ll need 8 of them for that series alone.  I’m looking at the 3.4 Ghz model though I’m not totally sold on the Fusion drive since it’s brand new.  Kind of disappointed I can’t do the SSD Drive + SATA drive like before.   I may very well go with the 3TB SATA and wait on a Fusion drive until second generation.  For RAM, I’ll go back to Other World Computing where 32GB is only $195 vs. $600 via Apple upgrade.   I’ll definitely step up to the nVidia GeForce 680MX and I’ll swap out the wireless keyboard for the full sized keyboard with the number pad.  Only looking at $2717 from Apple (including AppleCare) +$200 from Other World computing.   Absolutely incredible for all that power plus the beautiful 27″ screen.

We’ve had at least one iMac in production for over 6 months now and they are fast machines.   The only place you’ll notice them to be a bit slower than the absolute fastest machine is when you go to render.   Depending on what you’re rendering out, it might take a bit or a lot longer than a 12 – 16 core machine.   So we’re keeping our two 12 core Mac Pros and simply using those to do heavy lifting renders.  When a project is done on the iMac, we can simply open it up on the 12 core and render away.   But for news stories and even our documentaries, those are being rendered directly on the iMacs.

I know some folks out there look down on the iMacs because they ARE less powerful than a desktop and they are less configurable.   I’ve seen articles of late showing all you all the technical reasons why you really need to consider more than just processor speed and RAM for maximum performance and that’s correct.  If you need ONE machine, and you only work with ONE machine in your operation, you probably want a desktop.  Something beefy with dual graphics cards, 12-16 cores and gobs of RAM so you can get your work done and rendered as quickly as possible.

In my case, our facility is set up for 9 edit suites (5 currently running) and the potential for some new series coming in the door.   For that, I need the best performance vs. cost not only to upgrade all the suites, but also maintain competitive rates vs. other post facilities in the area.   I need a bunch of machines that can cut fast and are reliable no matter how much data we throw at them.  So far, the iMac is proving more than capable of that and most of all, the clients have not noticed any change in the day to day operation of our shop.   Premiere Pro, After Effects and Photoshop all work efficiently on the iMacs and that’s about 90% of our work right there.

 

Adobe Premiere Pro Workflow

Somebody asked me recently to update y’all on our workflow with Adobe Premiere Pro.    As I have mentioned in the past, we started right off the bat with An Editor’s Guide to Adobe Premiere Pro and the media management section of that book is THE most important section for any editor to read.  That section really set the basis for how we manage the workflow of all the projects.

My biggest concern going into Premiere Pro was the fact that there was no primary codec to work with, it’s sort of a free-for-all.  Adobe’s biggest selling point is “Just worry about creating, we’ll handle anything you throw at us natively.”  And on that they are pretty much accurate.   We’ve only run into one specific codec / computer combination that really threw Premiere Pro for a loop and that was XDCAM Quicktime files on Windows.   There’s no native XDCAM QT codec for playback on Windows so you need to purchase a plug-in from Calibrated Software to make that work.   But even with the plug-in, our Windows machine just chugged when we had to use XDCAM QTs that were delivered to us from shooters in the field.   Beyond that single codec / computer combination, it really IS anything goes with Adobe Premiere Pro.

After coming to terms with the fact that Adobe really can handle anything natively, we decided to roll with it.   So we will bring all elements into a project natively unless there is a good reason not to.   Keep in mind we are an independent Post Production Facility so that means we have zero control over the footage our clients bring us.   Adobe Premiere Pro has greatly improved our efficiency in having to deal with whatever the shooters send us and allowing us to get right to work.

The general workflow for a typical project for us, which is usually a news / documentary / episodic is as follows:

All media is first checked by our Media Management Specialist.  Kelly manages our media database and organizes all the materials for and upcoming project, including pulling any archived materials we may have including tapes and digital media.

Kelly will then load up all the raw media organized as described in that Editor’s Guide book I mentioned earlier.  We use a modified version of the folder structure they show in that book but essentially we keep everything organized by how it came in.   If a shooter shot three P2 cards, those cards are loaded into the project in their original folder structure since Adobe can read them natively.   If we have tapes captured, they are put into their own folder and so on.     As much as possible, we try to have Kelly put everything onto the SAN prior to the edit so the editors can start right off by setting up the Project instead of having to pull all the media as well.

The editor will then usually create a Bin for each element in the Project.   So those three P2 Cards will come into three Bins with the same names as the P2 cards.  Generally the Producers are going to come to us and tell us “Card 2, Shot 2X24Os” so it makes sense to keep the bins organized the same way the Producer logs them.    We never re-name the clips, though we may put descriptive information in the metadata or at the very least the Description field.    We often color code the clips too for easy timeline identification of what various elements are.

The Editor will also ensure to select “Put Media Cache Files in same location as Media Files” (or something like that) as we run on a SAN.   These are the Peak Files that you will see Premiere Pro generate when you import your footage.   By putting them with the media files, you can open the project on multiple machines and not have to re-generate the peak files each time.   If you have a small project, it’s no big deal to regenerate the peak files, but a documentary with 20 – 200 hours of material, well that can take hours.

For the offline editing, we will generally use either a 720p/59.94 or a 1080i/29.97 timeline using the AVC-Intra 100 preset in Premiere Pro.   These are two great base timelines to use for high quality editing to output.   We’ll leave the Video Previews set to MPEG I-Frame for the offline as well.    During this phase, the editor will literally edit with everything native, as is with no conversions made.   720, 1080i, 525, 625, 24, 30, 60, 25, 50, MPEG, H264,Internet downloads, etc…..   whatever the raw material is, we just throw it into the timeline and edit.   This is the biggest strength of Premiere Pro that we simply get the materials into the system and start editing.    There’s no sense in converting everything if you don’t even know what will be in the final cut.   BUT we do generally color code things in such a way so that we can identify things that we definitely will want to do conversion on before the final cut, makes it easy to pick those shots out later.

Once we have a “locked cut” (parenthesis because as we all know there never really seems to be a locked cut any more) then we will start cleaning up the materials that need it.   We’ll use our AJA Kona and IoXTs for example for most of our format conversions.   Say we’re editing in a 720p/59.94 timeline, we’ll take all the 1080i / 29.97 material and run it through the AJA products to make them all 720p/59.94 via hardware.   Generally we do this the easy route by just throwing all the 1080i / 29.97 material into a single timeline and just making a single pass rather than do each shot individually.   We can always refer back to the original media via a previous cut of the project so it’s no big deal to simply have a file called “1080i Converted” in the main timeline.   Same goes for SD that has to be upconverted to HD.   AJA hardware does a much better job that just Adobe software.  Although we are awaiting delivery of a Blackmagic Teranex 2D unit which adds line doubling with SD to HD upconverts so those will be even cleaner.   That will also give us PAL-NTSC or vice versa conversion as well.

We do these conversions one of two ways.   Play out the timeline from one edit system to another or play out the timeline from one edit system to our AJA Ki Pro which is how we usually do it.   Love, love, LOVE the KiPro since it automatically makes a ProRes file for us.   If we want a DNxHD file, we can use the KiPro Mini.

At the “locked cut” phase we also switch the Video Previews over to ProRes or DNxHD as these result in far superior renders than the MPEG I-Frame, particularly with fast moving video and graphics.

For sound mixing, we do one of two things currently.   For most documentary and all broadcast projects, we’ll output an OMF for our ProTools sound designer along with an H264 reference quicktime file.   He’ll then create a Stereo Mix or a Stereo Mix plus split tracks depending on the broadcast requirements.

Or the editor will simply mix in Adobe Premiere Pro if it’s a project that doesn’t require or have the budget for full sound design.   Right now that’s a bit clunky since we can’t use the audio mixer for the mix.   Well, we COULD if it truly WAS a locked cut.  But the Audio Mixer in Premiere Pro is a TRACK based audio mixer, so all keyframes created by the audio mixer are created by track position.  Not by clip.   So when our client inevitably comes back to us with a “minor change” that results in changing out 5 clips, trimming another and adding a sound bite, well our mix would be completely screwed.   All the keyframes would NOT move with the changes, they simply stay locked into place on the track.   So it’s a bit of a painstaking process at first, but you learn to pick up the speed as you do it more, but we mix the timelines per clip.   Fortunately, you can make Gain and Volume adjustments across multiple clips so it’s not as bad as it sounds.

The biggest pain in general is that for whatever reason when using a Wacom Tablet, Premiere Pro does not accurately read the input from the tablet so the keyframes and any other paramaters you try to set in the timeline will jump up/down/left/right as if snapping is always enabled.   This doesn’t happen with a mouse thankfully so we’ll use a mouse when we have to do a long mix.

For color grading we still export a self contained QT from Premiere Pro, either ProRes or DNxHD, to Resolve.  I’m going to finally use Resolve 9 this coming week on a short project to test it out.  In Resolve I simply use Scene Detect to cut up the file and grade away.   From Resolve it’s a rendered QT, either ProRes or DNxHD again, to send back into Premiere Pro.

For file output we’ll use Adobe Media Endoder as it works really well and can output multiple files easily.

For tape output, we use our one system that has a BlackMagic Extreme 3D card in it that can lay to tape frame accurately each time.   MUST ensure that the Premiere Pro interface is on a single screen or there will be dropped frames.  Simple go to the Windows > Workspace and choose “Editing.”   That brings the entire interface to a single screen.

 

Premiere Pro caveats

Tape Capturing is still completely useless in the software so we still break out FCP 7 pretty much exclusively for that operation.   We do a lot documentary and news style work so we’re always pulling materials from tape.  It’s still an essential part of our workflow so instead of trying to force Premiere Pro to do something it really can’t, we just switch to a tool that can.  Works well as we usually have Kelly do the capturing on a dedicated system so the edit suites aren’t tied up capturing.

The biggest issue we’ve run into are project that files that come up as corrupted or missing elements and cannot be opened.   Seems to be no rhyme or reason as to why this happens.  Projects from 9 months ago, 6 months ago, last week.  They just suddenly won’t open on any of our systems.   With the work we do and the clients we work with, we’re constantly opening projects from as far back as 5 years ago to revise, repurpose, and pull elements from.    We can go back into our FCP projects from 10 years ago and open pretty much all of them without a problem.   This is something I’ve been VERY vocal to Adobe about and I have every confidence they are addressing this very important issue.   Fortunately there is a very easy workaround.  Simply create  New Project and import the “corrupted” project into that.  Continue working.

 

Premiere Pro moving forward

The tool has become the workhorse at our facility.  It’s a great storytelling tool and I’m finding that my rough cuts are going so much faster than with FCP.   The hoverscrub in the bins is so fast for auditioning shots and while I’m still using the FCP keyboard presets, one of my editors has switched completely over to the Adobe presets because once you get used to them, you can fly even faster.  I definitely need to get up to speed on all the keyboard editing / trimming.   That’s what folks love Avid so much for, but PPro has made major gains with these controls in 6.0 and I’m sure it’s just going to get better moving forward.

So right now, I’m very happy with where Premiere Pro is today and where it’s poised to move going forward.   It’s not perfect, but it’s a solid tool and a great storytelling device.   The tight integration of the entire Adobe Suite also makes life really easy when we get to the finishing process of any project.

 

Final Cut Pro X

I’ve had a lot of folks asking me if I’m considering re-introducing FCP based on the most recent updates from Apple.   Here’s the way I look at X today.

If you’re using FCPX right now, you should be really happy with what Apple’s doing.  You’re getting more features back into the tool and they should be making your day to day work more efficient.

For me, I see no reason to switch back to FCP.   It’s amusing to see Apple touting the “new features” such as Drop Shadow and the Dual display.   In my mind, those are simply corrections and an admission from Apple that X was released before it was ready for prime time.   In the interim, we’ve switched off to other NLE platforms and in my mind, both Adobe Premiere Pro and Avid are superior to what FCP X is today and certainly superior to what FCP 7 was back in the day.    There are certainly some good concepts in X but as a whole package, it falls short of my needs today.

I never say never, and if a client were to come in tomorrow and demand we use X for a project, we’ll use it, we have it in the shop.    But as far as the tool of choice, there’s nothing in X today that makes me remotely consider swapping out Premiere Pro for X as our primary or even secondary tool.   There’s also something to be said for looking at companies whose main source of profit comes from really good professional software vs. consumer hardware.   When software is a loss leader or a minor portion of your profit margin, you can do more what you want to do vs. what the market is asking for.

Adobe, Avid and Autodesk are all actively reaching out to the professional editing community to make their products better and more accessible.  I appreciate that.

And with that, the end of this installment.  Hope it’s helpful and thanks for all your support through the years!

 

 

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Thoughts on a blustery evening: Davinci Resolve and the iMac http://walterbiscardi.net/thoughts-on-a-blustery-evening/ http://walterbiscardi.net/thoughts-on-a-blustery-evening/#comments Tue, 30 Oct 2012 02:05:59 +0000 http://www.biscardicreative.com/blog/?p=2802 Winds from Sandy are whipping outside, though nothing like my friends are getting this up the East Coast.  For those of us here in Georgia, Sandy brought a major blast of winter in the form of low 30 degree temps.   So on this first evening of a lit fireplace, here’s some updates and random thoughts….. Davinci Resolve Update So in my last blog I mentioned how we were setting up a new Resolve suite and the plan was to transition our Dell PC Workstation over to Davinci Resolve.   Well, that didn’t work out so well because the machine only had one nVidia card and we could not get Resolve to launch on it.   I could have sworn it had dual nVidias but it didn’t so we reverted back to the Mac Pro 12 core which DOES have dual nVidia cards. Anthro Fit Console, Computer Monitors (L & R), Flanders Scientific LM-2461W (Center) and Tangent Element Panels (front) in position.  6500k lights wash the wall. Now those of you who have followed me for a while may remember that after NAB I got a set of Tangent Element panels that would not work with our system in the […]

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Winds from Sandy are whipping outside, though nothing like my friends are getting this up the East Coast.  For those of us here in Georgia, Sandy brought a major blast of winter in the form of low 30 degree temps.   So on this first evening of a lit fireplace, here’s some updates and random thoughts…..

Davinci Resolve Update

So in my last blog I mentioned how we were setting up a new Resolve suite and the plan was to transition our Dell PC Workstation over to Davinci Resolve.   Well, that didn’t work out so well because the machine only had one nVidia card and we could not get Resolve to launch on it.   I could have sworn it had dual nVidias but it didn’t so we reverted back to the Mac Pro 12 core which DOES have dual nVidia cards.

IMG_0097Anthro Fit Console, Computer Monitors (L & R), Flanders Scientific LM-2461W (Center) and Tangent Element Panels (front) in position.  6500k lights wash the wall.

Now those of you who have followed me for a while may remember that after NAB I got a set of Tangent Element panels that would not work with our system in the original screening room.   We use Gefen 5500 Cat5 USB / DVI Extenders in that and most of our suites, and after about 5 minutes, the entire system would slow to a crawl when the Tangent Panels were enabled.   So I continued to use the Wave panel in that suite because that worked fine.

In the new suite, we’re using a different set of extenders, with Gefen stand alone Cat5 DVI extenders and a Smart USB Cat5 extender.   Yeah, technically this USB Extender is for use with Smart Boards, but we’re just using it to extend USB on our computer.  Well now the Tangent panels are working perfectly fine.   So the just over $100 USB extender works superior to the $2500 DVI / USB Extender.   Who knows why, but I’m glad I can finally start learning utilizing the Tangents.

If you followed my tweets this past week you know that I’ve not been able to get Resolve 9.0 to launch on the Mac Pro.  In fact, I’ve been trying for weeks on multiple systems and it kept crashing.   I was extremely lucky to have Blackmagic Design’s Rohit Gupta and Peter Chamberlain in town this week visiting David Catt and all three made a quick visit to the office this morning.   I did what any business owner would do when they have the product engineers and designers in the facility, I asked them to fix it!

IMG_0115Rohit Gupta (left), Peter Chamberlain (right), David Catt (standing)

Turns out the problem was as simple as the Mac Pro not booting up in 64 bit mode.   I honestly had no idea Lion could boot up in 32 bit mode and according to Rohit, since this was a clean install on the 12 core Mac Pro, it should have defaulted to 64 bit when installed.   So now I have to go back and look at all the other machines I tried to ensure they’re all in 64 bit.

That took all of 1 minutes for him to figure out.  Then I got a nice personal walkthrough of the changes in Resolve 9 including some of the updated 9.0.3 features.   I’m beyond excited about getting my feet wet in the new software.

IMG_0117Davinci Resolve 9 running (finally) in my suite.  Not sure why the back wall has a green cast in this photo, must be the iPhone

IMG_0119With the guys in Rebecca’s Atomic Café.   Somehow I’m always the short one in photos….   Really appreciated their help and compliments of our facility.

iMac Update

The second of our 27″ iMac machines arrived, literally the day before the new ones were announced.  So of course we told John that his new machine sucks and threatened to egg it.   But I digress….

Actually the machine caused a bit of a headache with the 32GB RAM kit from Other World Computing.  For the first time since I’ve been ordering from them, we had major issues with their products.   The first 32GB RAM kit (4 sticks, 8GB each) had two bad RAM sticks.   iMac would not boot with all four of them in there.   So OWC sent a second complete kit.   Again, two bad RAM sticks.   So I mixed the two good sticks from the first order and the two good sticks from the second order and finally the machine started up with the full 32GB of RAM.  OWC of course took the four bad ones back and credited me for the purchase price.

IMG_0080Edit 5’s 27″ iMac, Behringer MON800, AJA IoXT, Flanders Scientific LM-2340W

This time I ordered an AJA T-Tap but because John does more capturing than the projects in Edit 2, we moved the original AJA IoXT into his suite and the T-Tap is installed in Edit 2.   But they are literally interchangeable and I’m really growing on the idea of external boxes over internal cards.   We also have the Blackmagic UltraStudio 3D so we can swap that in to do Resolve work in any suite as we replace our Mac Pros with the iMacs.   Not that easy to do with Kona / Decklink cards inside a machine.

And yes, I plan to continue to replace our Mac Pros with the iMacs because they are working out really well and the price is right.   The newly announced iMacs are just an absolutely killer edit workstation that will be augmented by just a few Mac Pro 12 Core machines to do heavy rendering.   But for day to day editing with Premiere Pro or Avid, these machines are proving themselves as solid editing workstations in daily work.

Original Programming

If you haven’t seen the website yet, we’re planning to launch our first original series in early 2013.   Not something I ever imagined producing, but an idea that I developed and have found a very enthusiastic audience.   Concept is “Here to Cheer!” and it’s a new spin on Competitive Cheer.   I’m very fortunate to have assembled an amazing, seasoned team to pull this series together and we’re looking forward to getting the venture off the ground.  Will definitely update this blog and the Here to Cheer blog as we move forward.

In addition, we have more original concepts forthcoming that span everything from lifestyle to travel to cooking to animals to sports for both broadcast and digital delivery.   We had a couple of false steps in the beginning but after re-grouping, changing direction and changing personnel, 2013 is going to be a very fun year.   We’re fortunate to be working with some incredible folks to make it all happen.

I Scream You Scream for Ice Cream

Finally, if you are in Atlanta Saturday, Nov. 3rd you must head over to High Road Craft for their 2nd Anniversary party.  Happening from 12-4 pm, it will feature some good food, music and of course ice cream.

I’m very fortunate to have gotten to know owners Keith & Nicki Schroeder over this past year and not only are they two of the most incredible folks you’ll ever meet, their company creates simply the most kick-ass ice cream and gelato you’ve ever tasted.   You never know what flavors they’ll have but here’s something I found the last time I was there and yes, it was ridiculously good.

IMG_0106

If you like ice cream, you owe it to yourself to get to the 2nd Anniversary party.  If you can’t make it this Saturday, well they do have Factory Store hours every Saturday from 10am – 4pm.    Not from Atlanta?  Whole Foods & Fresh Market both carry their pints so you can pick them up there.   You’ll be glad you did.

That’s some thoughts on this blustery evening.  Stay safe my Northeast friends!

BISCARDI CREATIVE MEDIA is a full service digital media production company near Atlanta, Georgia with services that include Video Production, Sound Production, Sound Mixing, Graphic Design, Animation, Post Production, Video Editing, Color Grading, Finishing, Digital Asset Transfer, Digitizing and Archiving. Quite simply we’re the people who make video and media production easy for you.   No technobabble.  Just clear, concise and creative content delivered where and how you need it, on time and on budget.  Office and production space is also available for short and long term projects.  www.biscardicreative.com | 770-271-3427

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Mac, PC, Adobe and Davinci Resolve | Video Post Production http://walterbiscardi.net/mac-pc-adobe-and-resolve/ http://walterbiscardi.net/mac-pc-adobe-and-resolve/#comments Thu, 11 Oct 2012 02:26:31 +0000 http://www.biscardicreative.com/blog/?p=2798 It has been a busy busy BUSY time for us since I wrote that “Anatomy of an iMac” article and it occurred to me I have not provided any updates on all the Mac / PC goings on at our shop.    Let’s get to it. We’ve found one little achilles heel using the PC vs. the Mac.  One client delivers all their raw footage to us in XDCAM Quicktime files.   This is pretty much the one file format the PC will not read natively with Adobe Premiere Pro.   So we purchased the Calibrated Software XD Decode software.   It sort of works, but the PC really chugs once we start using the footage with that plug-in. Talking to some other folks, they seem to have this plug-in on an ingest machine to convert the footage over to something else before editing.   We don’t really want to do that because the footage was shot XDCAM MXF by the client and converted once to the QT versions for their offline edits.   So we don’t want to convert the footage again before we start the final edit.    Our solution has been to move the XDCAM QT projects over […]

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It has been a busy busy BUSY time for us since I wrote that “Anatomy of an iMac” article and it occurred to me I have not provided any updates on all the Mac / PC goings on at our shop.    Let’s get to it.

We’ve found one little achilles heel using the PC vs. the Mac.  One client delivers all their raw footage to us in XDCAM Quicktime files.   This is pretty much the one file format the PC will not read natively with Adobe Premiere Pro.   So we purchased the Calibrated Software XD Decode software.   It sort of works, but the PC really chugs once we start using the footage with that plug-in.

Talking to some other folks, they seem to have this plug-in on an ingest machine to convert the footage over to something else before editing.   We don’t really want to do that because the footage was shot XDCAM MXF by the client and converted once to the QT versions for their offline edits.   So we don’t want to convert the footage again before we start the final edit.    Our solution has been to move the XDCAM QT projects over to one of our Macs since it doesn’t slow them down at all.

Now the editor who was cutting on the PC every day, has cut for the past two weeks on that brand new 27″ iMac we’ve been running in Edit 2 since he had a bunch of XDCAM QTs in his project.   He let me know in no uncertain terms that he LOVES the iMac and if we got another one, he wouldn’t mind putting that in place of his PC.   He was truly amazed at the speed of it, despite the fact that it has less RAM and less processor power than the PC.

Well, that second iMac is on order and we’re going to re-designate the Edit 5 PC as our Davinci Resolve color grading system.   The 12 Core Mac Pro that is currently designated as the Resolve will move into another edit suite that needs its Mac Pro updated.   That PC has dual nVidia cards, 48GB of RAM and plenty of processing power so it will fit well into its new home.

So while we have not cooled on the PC necessarily, we’re finding that with our workflow, the Mac is still a better choice for the moment.   I would really love to get away from Quicktime altogether and go fully MXF native for everything, including the ability to work in Avid DNxHD MXF within Premiere Pro.   That would solve a lot of cross platform issues.   But being an independent post house, we do not control the formats that come in the door.    We must simply respond to the client delivered materials and ensure that we have a system capable of reliably editing their footage.   At the moment, the Mac still gives more codec flexibility than PC to respond to their needs, but the PC is not going anywhere.   It works brilliantly with the codecs it can handle and that’s why it’s moving into the Resolve suite.

Today AJA Video Systems released new drivers for Adobe Premiere Pro 6.0.2 that will hopefully allow us to finally start laying to tape from our AJA based edit systems.   We’ve yet to try this but will in the next week or so for sure and I’ll report back here.

Overall Adobe Premiere Pro CS 6 has performed amazingly well under both documentary and episodic editorial production.  We’ve been at it for quite some time now and the editors have really grown quite fond of the tool and while Avid seems to have made some nice improvements in v6.5, we’re not in any hurry to update our Symphonies just yet.   Premiere Pro has its quirks to be sure, but we’re finding out how to deal with them just as we had to deal with a lot of quirks in FCP 7.

Such as a huge dropped frame issue that was plaguing all of our systems.  We knew it wasn’t the SAN because that same SAN had zero issues with FCP 7 and Avid 6.0.  But Premiere Pro CS 6.0 could not play any of our timelines without dropping frames.   And not just a couple of frames, but several hundred over 5 minutes.   That’s one of the beauties of PPro vs. FCP 7.  It will play through dropped frames and then give you a counter when you stop of how many frames were dropped.

The solution to the dropped frames was ridiculously simple, but took an accident to find it.  We work in dual screens in our all our edit suites.  To get smooth playback with no dropped frames, we have to bring the PPro interface onto a single screen.   This is true of Mac, PC, ATI, nVidia, Dual nVidia, 8 Core, 12 core, etc……  in our shop.

At my wits end, I said to one of our editors, “for the heck of it what if we just put the interface on one screen?  Stupid I know, but let’s try it.”   So I went up to Windows > Workspace > Editing which brings the entire interface to a single window on a single screen.   Voíla.   Smooth playback.   On every system.    Silly solution but it solves the problem and we move on.

Every system has its quirks and WTF? moments, but you learn, adapt and move on.   As I said recently on Twitter, we’re missing what we had in FCP less and less and enjoying what we now have in PPro more and more.   Everything is a tool and this particularly tool suits our workflow quite well.

I will update y’all on our AJA Tape Layback tests after we have a chance to run them.

BISCARDI CREATIVE MEDIA is a full service digital media production company near Atlanta, Georgia with services that include Video Production, Sound Production, Sound Mixing, Graphic Design, Animation, Post Production, Video Editing, Color Grading, Finishing, Digital Asset Transfer, Digitizing and Archiving. Quite simply we’re the people who make video and media production easy for you.   No technobabble.  Just clear, concise and creative content delivered where and how you need it, on time and on budget.  Office and production space is also available for short and long term projects.  www.biscardicreative.com | 770-271-3427

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Small Tree amps up portable shared storage http://walterbiscardi.net/small-tree-amps-up-portable-shared-storage/ http://walterbiscardi.net/small-tree-amps-up-portable-shared-storage/#respond Thu, 23 Aug 2012 02:02:05 +0000 http://www.biscardicreative.com/blog/?p=2747 It’s not all that often my jaw just drops, but today was the exception.  Steve Modica, Corky Seeber and Alan Butler brought Small Tree Communications’ newest toy by the shop today.   The all new Titanium 4, an incredible new concept in portable shared storage awesome for both in the studio and on the go at an awesome price point. It’s kind of like an oversized lunchbox, not all that large at all.   Inside this box is the computer, the ethernet switch (four ports) and four hard drive slots where you can put the drives of your choice in there.  With 4TB drives now available you can have up to 16TB of storage inside this box with up to 4 computers sharing the media, in realtime.   No complicated software to install, just connect the computers, set up a few settings and start editing. Ok, this shot is sideways but you can see the four ethernet ports on the back of the machine, that’s where you connect your four computers.  Laptops, desktops, Macs, PCs, whatever, this is exactly like the full sized system we use in our shop, except it’s fully contained inside one box. This is not only […]

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It’s not all that often my jaw just drops, but today was the exception.  Steve Modica, Corky Seeber and Alan Butler brought Small Tree Communications’ newest toy by the shop today.   The all new Titanium 4, an incredible new concept in portable shared storage awesome for both in the studio and on the go at an awesome price point.

It’s kind of like an oversized lunchbox, not all that large at all.   Inside this box is the computer, the ethernet switch (four ports) and four hard drive slots where you can put the drives of your choice in there.  With 4TB drives now available you can have up to 16TB of storage inside this box with up to 4 computers sharing the media, in realtime.   No complicated software to install, just connect the computers, set up a few settings and start editing.

Ok, this shot is sideways but you can see the four ethernet ports on the back of the machine, that’s where you connect your four computers.  Laptops, desktops, Macs, PCs, whatever, this is exactly like the full sized system we use in our shop, except it’s fully contained inside one box.

This is not only an AWESOME step up not only for remote field production but even for small to mid sized companies.  How many of you home-based editors have at least two computers you use daily?  Most of you have a desktop and a laptop in use.  Well, now connect both of those computers to your media array as you need and be more efficient.

Corporate / Church production divisions that have up to 4 workstations, here’s your shared storage solution in a box.  Just run Cat 6 Ethernet cable from your computer to the box and go.

Steve Modica and the entire team at Small Tree should really be proud of this one.  If I could have designed a portable shared storage system, it would not be this good.

And here’s the best part.  The 8TB version is UNDER $7,500.   Keep in mind this is the computer, the ethernet switch and the media IN ONE BOX.  So you’re getting the computer to manage the system, the ethernet switch for four clients and the media storage for that price.   That’s less than me purchasing a Mac Pro right now plus an 8TB RAID and the Ethernet Switch as stand alone items.

I honestly have to say, Small Tree has hit an absolute, out of the park, home run with this concept.  I cannot wait till we get a test unit in the shop to start hammering on.

Oh and it’s not vaporware, it’s available right now, today.   Read all about it on Small Tree’s website.

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